![]() Elemental Affinity: this build uses mainly Necromancy spells, so by standing on blood surfaces the character can get -1AP less cost on those spells.and start blasting their way to end game. While adding more AoE Crowd Controls & defense / utility spells. Once level 13, when the character is decked out with enough offense Necromancy, they can switch out their shield and equip a Two-Handed to increase damage output with more global damaging modifier, essentially having 4 beneficial skills: Warfare, Two-Handed, Scoundrel, Huntsman. Character can clear early to mid game handily and stay safe behind the shield durability / pets while blasting their spells. Powerhouse Build: capable of solo the game without using Cloak or Uncanny Evasion by utilizing Summoner strength early game to deal consistent damage and cover Necromancer lack of offense spells early on.Ruvola (Armor): +5 IINT, +2 CON, +2 Wits, +10% Fire/Water/Earth/Air Resistance Luronta Temva (Legs): +2 STR, +2 INT, +2 CON, +2 Wits, +2 Aero, +10% Air Resistance. Kallisteis (Boots): +2 Wits, +1 Scoundrel, +6 Initiative, Immunity to Knockdown/Cripple/Slow Lohar Source Hammer: +2 STR, +1 Warfare, +1 Two-Handed, +20% Critchanceįalone: +3 STR, +2 Intelligence, +2 Warfare, +1 Two-Handed, +20% Critchance At Level 13, use these 2H uniques not only for their bonuses but also to benefit the crit multiplier from Two-Handed weapon skill:.+2 Constitution, +1 Warfare, +1 Polymorph, +20% Poison Resistance In Cloister Wood, get An Mey Falin Belt from Eithne the Trader:. ![]() Weapons for early game, use these unique 1H-weapons and any leveled shields throughout early to mid game:įang of Winter Dragon: +1 STR, +1 INT, +1 Warfare, +1 Hydro, +10% Critchance. ![]() ![]() → Which can be plugged with a Power Frame Flame Rune for another +3 Intelligence and +6% Critchance.
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